Games · US iPhone listing

ASO Audit: Brawl Stars

Does their ASO suck?

Listing creative score · first three captured iPhone screenshots

6/10Useful. Still leaving too much unsaid.

Brawl Stars shows the game, which already beats a surprising amount of game advertising. The opening still makes a newcomer decode a busy arena, then jumps from solo play to a victory poster.

ASO Audit: Brawl Stars illustration: A star-shaped miniature battle arena has obstacles and a glowing objective.
Gabriel Machuret in an ASO Guru T-shirt: looking for the gameplay decision.

Gab’s verdict · 6/10Gabriel Machuret

Editorial illustrationActual gameplay. Now stop hiding the objective in it.See the actual listing screenshots ↓
Listing snapshot · what I checked

What I actually checked

One storefront, one language and a dated capture. This is an independent editorial audit, not a client case study.

Store & market
Apple App Store · United States
Language & device
en-US · iPhone
Captured
30 September 2026
Creative reviewed
First 3 still screenshots; video and other devices excluded
Observed app name · 11/30 characters

Brawl Stars

Observed subtitle · 28/30 characters

PvP & 5v5 Battle Royale MOBA

Gab’s take · Five criteria. Two points each.

Why this gets 6/10

There is actual gameplay here. Controls, arenas and different objectives do more work than another meaningless best-game-ever claim. I would improve how that action is explained, not pretend it is absent. Enlarge the crucial match action and replace celebration with a useful consequence. A recognisable cast does not get a bonus point for turning up.

  1. Reason to care

    2/2

    The team-match opening gives an immediate playable proposition.

  2. Product evidence

    2/2

    Real arenas, controls and distinct objectives provide product proof.

  3. Readable at a glance

    1/2

    Landscape gameplay makes fine arena detail small in the gallery.

  4. A useful sequence

    1/2

    Team and solo modes progress, but celebration replaces the action payoff.

  5. A reason to choose

    0/2

    Playable arenas earn product-proof credit, but characters and mode names alone do not explain a particular advantage over other arena games. Genre recognition is not differentiation.

0: not earned · 1: useful but incomplete · 2: clearly demonstrated. Judged on the dated opening creative; public metadata provides context. These points assess creative execution, not private conversion or ranking performance. Read the scoring criteria · See all ten verdict levels

Three things worth your attention

The screenshot teardown

Inspect the numbered original, read the problem, then compare the proposed fix. The publisher’s creative stays unchanged.

What the visitor sees → what I’d change

The match needs a focal point

Look at the original: The frame combines gameplay and a character illustration under a team-match headline.

Why I’m flagging it: Goals, timer, characters and controls compete at a small scale.

Brief this change

Highlight one authentic team objective with a tighter gameplay crop.

See how the proposed sequence fits together ↓

What the visitor sees → what I’d change

Solo needs its own explanation

Look at the original: A solo headline differentiates this arena from the preceding team match.

Why I’m flagging it: The second arena changes mode without clearly teaching the immediate goal.

Brief this change

Enlarge the survival objective and retain truthful mode wording.

See how the proposed sequence fits together ↓

What the visitor sees → what I’d change

The podium skips the play

Look at the original: The creative highlights a victorious result rather than live controls or an action.

Why I’m flagging it: A number-one result does less teaching than an actual winning action.

Brief this change

Show a genuine match objective being completed without implying typical win rates.

See how the proposed sequence fits together ↓
Figure 1. First three still screenshots from the US iPhone listing, captured 30 September 2026. Creative belongs to the app publisher and is reproduced for analysis. Publisher claims inside screenshots are not independently verified.

What I’d put on the table

Proposed copy for discussion. These are not current listing fields or tested winners.

Observed listing

Brawl Stars

PvP & 5v5 Battle Royale MOBA

Proposed alternative

Brawl Stars

Team battles & solo showdowns

Name 11/30 · Subtitle 29/30 characters
Metadata comparison. A proposed alternative to review against the current listing.

Keep the brand and describe the two play choices visible in the first two stills. Verify the current solo-mode terminology before release.

The tradeoff: The proposal removes explicit PvP, 5v5, battle-royale and MOBA terms. That is a substantial search-intent trade, so the creative test should run independently before any metadata decision.

Gab’s proposed direction

Give each screenshot a job.

Read the sequence from top to bottom on mobile, left to right on desktop. These are message-layout sketches, not screens from Brawl Stars or tested results.

  1. 01Make the benefit clear

    Proposed headline

    Know what your team is playing for

    Illustrative layout · verify the real flow

    Put this in the frame: A current authentic team-mode view with the objective and relevant score state clear.

    Why it earns the space: Give a newcomer a reason for the action.

  2. 02Show useful evidence

    Proposed headline

    See your next move

    Illustrative layout · verify the real flow

    Put this in the frame: A legitimate action with real controls, readable teammates and opponents, and no fabricated outcome.

    Why it earns the space: Explain what the player actually does.

  3. 03Move the decision forward

    Proposed headline

    Choose another way to brawl

    Illustrative layout · verify the real flow

    Put this in the frame: A verified solo-mode entry with accurate availability context.

    Why it earns the space: Show variety without promising instant access to every character or mode.

The test: Does an objective-led third frame improve newcomer understanding and qualified acquisition? The sketch gives the designer a direction; the actual product and access conditions decide what can ship.

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Compare three alternatives

Three alternatives—and what they make clearer

Observed competitor metadata

Clash Royale ↗

PvP Battle in Card Tower Duel

Clash Royale names PvP battles and a card-tower duel.

The lesson: It is a related competitive alternative with different mechanics. Brawl Stars should make its direct arena action clear without implying card-based play.

Observed competitor metadata

Pokémon UNITE ↗

Choose a Pokémon and team up!

Pokémon UNITE names choosing a Pokémon and teaming up.

The lesson: The observed proposition gives character choice and teamwork a plain-language role. Explain what a Brawler does in a first match without claiming identical team formats.

Observed competitor metadata

Call of Duty®: Mobile ↗

Battle Royale & PvP FPS Action

Call of Duty: Mobile names battle royale, PvP and FPS action.

The lesson: Battle-royale intent overlaps, but perspective and gameplay expectations differ. Distinguish Brawl Stars’ actual arena experience rather than compete on generic battle wording alone.

Competitor comparison. US listing names and subtitles captured 30 September 2026. These are positioning comparisons, not ranking or revenue comparisons.
Keyword ideas and their evidence

The keyword questions I’d investigate

Intent candidates grounded in the listing—not fabricated search-volume or difficulty scores.

team battles / 3v3 action

Visitor’s job: Play an arena match with teammates.

Evidence: The first still explicitly names 3v3 and shows a scored arena.

Decision: Verify the current depicted mode and its entry requirements before making beginner-access promises.

solo battle / battle royale

Visitor’s job: Enter a competitive arena without forming a team.

Evidence: The second still names solo play and the subtitle includes battle royale.

Decision: Explain the supported solo mode without claiming every match has identical rules or opponent composition.

MOBA / 5v5 battles

Visitor’s job: Find a team-based competitive game with a particular format.

Evidence: Both terms appear in the observed subtitle, while the opening promotes 3v3.

Decision: Map terms to currently available modes. Do not call the metadata wrong simply because the first screenshot features another format.

The unseen keyword field may already cover some of these terms. Build an evidence-backed keyword shortlist before making a metadata change.

What the selected reviews tell us

What three reviewers can teach us

Three 2022–2024 accounts were chosen for matchmaking expectations, mode-specific waiting and newcomer progression. They refer to historical systems and cannot establish today’s economy or balance. Reviews consisting largely of invented Brawler concepts were excluded from product evidence. No reward odds, win rates or retention claims are inferred.

Sample: 3 selected accounts from 8 displayed reviews. Dates: 9 January 2022–3 February 2024. No sentiment percentage is calculated.

9 January 2022 · 5/5 stars

“match making”

A January 2022 reviewer enjoyed the game but questioned how club-league matchups accounted for player and character strength.

What I’d investigate: Treat the proposed matchmaking explanation as speculation about a historical system, not a confirmed current algorithm.

Listing review source · Review ID 8221687448

7 March 2023 · 5/5 stars

“matchmaking times”

A March 2023 experienced player praised the game and team play but reported long waits in a high-rank solo context.

What I’d investigate: Keep the rank and mode context. The claimed queue time and explanation are not typical-user benchmarks or proof of current newcomer waits.

Listing review source · Review ID 9688597482

3 February 2024 · 4/5 stars

“new player”

A February 2024 reviewer enjoyed the game but felt new characters and monetisation made entry harder for friends who were starting.

What I’d investigate: Use the concern to research expectations, not to establish current balance, intentional pay-to-win design or today’s pass rules.

Listing review source · Review ID 10898088361

A displayed review can be old, unusually positive or internally inconsistent with its star rating. These accounts suggest questions; they do not establish current defects or typical customer experience. Use the Review Research Desk to keep evidence and interpretation separate.

What I’d do first

01

The match needs a focal point

Goals, timer, characters and controls compete at a small scale.

Deliverable: Highlight one authentic team objective with a tighter gameplay crop.

Creative brief and current-product check
02

Solo needs its own explanation

The second arena changes mode without clearly teaching the immediate goal.

Deliverable: Enlarge the supported survival objective and retain truthful mode wording.

Creative brief and current-product check
03

The podium skips the play

A number-one result does less teaching than an actual winning action.

Deliverable: Show a genuine match objective being completed without implying typical win rates.

Creative brief and current-product check
Open the full test plan

One test worth running

Does an objective-led third frame improve newcomer understanding and qualified acquisition?

Audience
Eligible US English iPhone default-page visitors; recruit first-time viewers separately from returning Brawl Stars players for comprehension research.
Control
The captured team, solo and victory sequence after current mode and character-access checks.
Treatment
Replace only the third still with authentic current gameplay and a concise objective explanation. Keep the first two stills, metadata, icon and offers fixed.
Method
Have a current game reviewer verify the frame and rules, then use comprehension research and eligible randomized App Store product page optimization. Do not describe acquisition lift as better retention or game balance.
Primary measure
Platform-reported download conversion for eligible randomized visitors.
Guardrails
Newcomers should correctly identify what they control, the mode objective and access limits. Do not imply guaranteed wins, fairer matching or free access to every character; validate first-match engagement separately where attribution permits.
Decision rule
Define the useful effect, sample size and fixed analysis point using actual traffic. Keep control if inconclusive or if the new frame confuses modes despite improving aggregate conversion.
What could muddy the result
Seasons, collaborations, balance changes, featured modes and the proportion of returning players can affect both exposure and acquisition.

Check Apple’s current product page optimization guidance and custom product page guidance before configuring a test. Write your experiment brief.

How the ten-point scale works

So, does their ASO suck?

1–3: thumbs down · 4–6: thumbs up and down · 7–10: thumbs up

  1. 1/10

    Yeah. It really does!

    The basics need a serious rethink.

  2. 2/10

    I hope no agency is getting paid for this.

    Too many obvious things have been left unfinished.

  3. 3/10

    The app deserves better.

    There is a useful product here. The listing needs to show it.

  4. 4/10

    Recognisable. Not convincing.

    Some basics work, but the opening wastes attention and under-explains the benefit.

  5. 5/10

    Fine. A dangerous place to stop.

    There is usable creative here, but too much of the sales argument is left to the visitor.

  6. 6/10Brawl Stars is here

    Useful. Still leaving too much unsaid.

    Real strengths, undermined by meaningful gaps in the opening story or execution.

  7. 7/10

    Good. The product proof earns it.

    A clear, useful demonstration with specific refinements still needed.

  8. 8/10

    Good. Now sweat the details.

    The main promise is clear and supported. Refinement matters more than reinvention.

  9. 9/10

    Whoever did this knows their stuff.

    Clear positioning, thoughtful choices and very few loose ends.

  10. 10/10

    Okay, now you’re showing off.

    An unusually clear, convincing storefront worth learning from.

An editorial verdict on the captured storefront, not a measured ASO score or an assessment of an agency’s private work.

Try this on your app · worksheet and assignment

Your ASO assignment

  1. Highlight one authentic team objective with a tighter gameplay crop.
  2. Enlarge the supported survival objective and retain truthful mode wording.
  3. Show a genuine match objective being completed without implying typical win rates.

What would change my mind?

  • Current mode rules, unlock requirements and character availability.
  • New-versus-returning acquisition mix and baseline conversion.
  • Verified first-match comprehension and appropriately attributable engagement signals.
Sources and capture dates

Sources and scope

No private analytics, search-rank dataset or internal keyword field was supplied. Review quotations are short excerpts; explanations are our summaries. App names and screenshots belong to their respective owners. We are not affiliated with Brawl Stars. Read our editorial methodology.

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