Games · US iPhone listing

ASO Audit:Brawl Stars

Does their ASO suck?

My take: Solid. Put the pitchfork down.

Brawl Stars opens with team combat, follows with a solo arena and ends on a victory screen. The characters are distinctive and the actual play is visible. A returning player can read a lot into those images; a newcomer has more work to do. I would make the first match objective explicit, using genuine current gameplay, before treating a winner’s podium as the main reason to start.

Brawl Stars first landscape screenshot showing a 3v3 arena with goal-style scoring, controls, a timer and character artwork.

Actual listing creative · App Store source ↗

What I actually checked

One storefront, one language and a dated capture. This is an independent editorial audit, not a client case study.

Store & market
Apple App Store · United States
Language & device
en-US · iPhone
Captured
30 September 2026
Creative reviewed
First 3 still screenshots; video and other devices excluded
Observed app name · 11/30 characters

Brawl Stars

Observed subtitle · 28/30 characters

PvP & 5v5 Battle Royale MOBA

Open the source listing ↗. Public text cannot reveal the private keyword field, search volumes, rankings or conversion rates. The recommendations below are proposals to validate.

Three things worth your attention

01

Team play leads with a specific mode.

What I saw. The first still names 3v3 matches and shows an arena with goals, a ball-style score display and a timer.

My read. An experienced player can recognise the mode; a newcomer may only see combat and characters.

What I’d do. Add a verified objective explanation without inventing rules or depicting impossible play.

02

Solo is presented as a separate choice.

What I saw. The second frame names solo play and shows an arena with a remaining-brawler counter.

My read. The alternative is visible, but the images do not explain unlock conditions or the match’s full rules.

What I’d do. Check the current newcomer route into each depicted mode before promising immediate access.

03

Victory is a result screen, not a typical result.

What I saw. The third frame shows a number-one team message, two characters and trophy artwork.

My read. It celebrates success without proving win rates, rewards or progression speed.

What I’d do. Test a current objective-focused gameplay frame in that position instead of strengthening the win promise.

The screenshot teardown

The original creative is preserved. Numbered notes sit beside each frame so observations and recommendations stay separate.

Frame 01Brawl Stars first landscape screenshot showing a 3v3 arena with goal-style scoring, controls, a timer and character artwork.

The frame combines gameplay and a character illustration under a team-match headline.

It establishes action and team size but relies on prior knowledge to explain the scoring objective.

Test idea: Verify the current depicted mode and illustrate one legitimate scoring action with concise context.

Original image source ↗
Frame 02Brawl Stars second landscape screenshot showing solo arena gameplay, obstacles, a remaining-brawler counter and pink character artwork.

A solo headline differentiates this arena from the preceding team match.

The still cannot establish mode availability, player-versus-bot composition or matchmaking quality.

Test idea: Explain the verified mode objective without promising fairer opponents, immediate unlocks or predictable wins.

Original image source ↗
Frame 03Brawl Stars third landscape screenshot showing two characters on a number-one team result screen with a trophy illustration.

The creative highlights a victorious result rather than live controls or an action.

The result does not establish the team size of the preceding modes or the rewards a beginner should expect.

Test idea: Use a verified gameplay objective in the test treatment, keeping victory artwork clearly separate from typical outcomes.

Original image source ↗
Figure 1. First three still screenshots from the US iPhone listing, captured 30 September 2026. Creative belongs to the app publisher and is reproduced for analysis. Publisher claims inside screenshots are not independently verified.

Three alternatives—and what they make clearer

Observed competitor metadata

Clash Royale ↗

PvP Battle in Card Tower Duel

Clash Royale names PvP battles and a card-tower duel.

The lesson: It is a related competitive alternative with different mechanics. Brawl Stars should make its direct arena action clear without implying card-based play.

Observed competitor metadata

Pokémon UNITE ↗

Choose a Pokémon and team up!

Pokémon UNITE names choosing a Pokémon and teaming up.

The lesson: The observed proposition gives character choice and teamwork a plain-language role. Explain what a Brawler does in a first match without claiming identical team formats.

Observed competitor metadata

Call of Duty®: Mobile ↗

Battle Royale & PvP FPS Action

Call of Duty: Mobile names battle royale, PvP and FPS action.

The lesson: Battle-royale intent overlaps, but perspective and gameplay expectations differ. Distinguish Brawl Stars’ actual arena experience rather than compete on generic battle wording alone.

Figure 2. US listing names and subtitles captured 30 September 2026. These are positioning comparisons, not ranking or revenue comparisons.

The keyword questions I’d investigate

Intent candidates grounded in the listing—not fabricated search-volume or difficulty scores.

team battles / 3v3 action

Visitor’s job: Play an arena match with teammates.

Evidence: The first still explicitly names 3v3 and shows a scored arena.

Decision: Verify the current depicted mode and its entry requirements before making beginner-access promises.

solo battle / battle royale

Visitor’s job: Enter a competitive arena without forming a team.

Evidence: The second still names solo play and the subtitle includes battle royale.

Decision: Explain the supported solo mode without claiming every match has identical rules or opponent composition.

MOBA / 5v5 battles

Visitor’s job: Find a team-based competitive game with a particular format.

Evidence: Both terms appear in the observed subtitle, while the opening promotes 3v3.

Decision: Map terms to currently available modes. Do not call the metadata wrong simply because the first screenshot features another format.

The unseen keyword field may already cover some of these terms. Build an evidence-backed keyword shortlist before making a metadata change.

What I’d put on the table

Proposed copy for discussion. These are not current listing fields or tested winners.

Observed listing

Brawl Stars

PvP & 5v5 Battle Royale MOBA

Proposed alternative

Brawl Stars

Team battles & solo showdowns

Name 11/30 · Subtitle 29/30 characters
Figure 3. A metadata alternative to review against the current listing.

Keep the brand and describe the two play choices visible in the first two stills. Verify the current solo-mode terminology before release.

The tradeoff: The proposal removes explicit PvP, 5v5, battle-royale and MOBA terms. That is a substantial search-intent trade, so the creative test should run independently before any metadata decision.

A three-frame creative brief

  1. Proposed frame 01

    Know what your team is playing for

    Show: A current authentic team-mode view with the objective and relevant score state clear.

    Give a newcomer a reason for the action.

  2. Proposed frame 02

    See your next move

    Show: A legitimate action with real controls, readable teammates and opponents, and no fabricated outcome.

    Explain what the player actually does.

  3. Proposed frame 03

    Choose another way to brawl

    Show: A verified solo-mode entry with accurate availability context.

    Show variety without promising instant access to every character or mode.

Figure 4. A proposed storyboard, not a fabricated screenshot or a launched treatment. Validate features and access before production.

What three reviewers can teach us

Three 2022–2024 accounts were chosen for matchmaking expectations, mode-specific waiting and newcomer progression. They refer to historical systems and cannot establish today’s economy or balance. Reviews consisting largely of invented Brawler concepts were excluded from product evidence. No reward odds, win rates or retention claims are inferred.

Sample: 3 selected accounts from 8 displayed reviews. Dates: 9 January 2022–3 February 2024. No sentiment percentage is calculated.

9 January 2022 · 5/5 stars

“match making”

A January 2022 reviewer enjoyed the game but questioned how club-league matchups accounted for player and character strength.

What I’d investigate: Treat the proposed matchmaking explanation as speculation about a historical system, not a confirmed current algorithm.

Listing review source · Review ID 8221687448

7 March 2023 · 5/5 stars

“matchmaking times”

A March 2023 experienced player praised the game and team play but reported long waits in a high-rank solo context.

What I’d investigate: Keep the rank and mode context. The claimed queue time and explanation are not typical-user benchmarks or proof of current newcomer waits.

Listing review source · Review ID 9688597482

3 February 2024 · 4/5 stars

“new player”

A February 2024 reviewer enjoyed the game but felt new characters and monetisation made entry harder for friends who were starting.

What I’d investigate: Use the concern to research expectations, not to establish current balance, intentional pay-to-win design or today’s pass rules.

Listing review source · Review ID 10898088361

A displayed review can be old, unusually positive or internally inconsistent with its star rating. These accounts suggest questions; they do not establish current defects or typical customer experience. Use the Review Research Desk to keep evidence and interpretation separate.

What I’d do first

01

Explain one real objective

Gameplay is visible but a new visitor must infer what counts as success.

Deliverable: A verified objective-led third-frame concept.

Game and creative review
02

Check mode and access claims

3v3 creative and 5v5 metadata refer to different formats.

Deliverable: A current mode, unlock and terminology sheet.

Product verification
03

Separate newcomer and return intent

Old balance and rank accounts have different contexts.

Deliverable: Two comprehension scripts covering first-match expectations and returning-player recognition.

Audience research

One test worth running

Does an objective-led third frame improve newcomer understanding and qualified acquisition?

Audience
Eligible US English iPhone default-page visitors; recruit first-time viewers separately from returning Brawl Stars players for comprehension research.
Control
The captured team, solo and victory sequence after current mode and character-access checks.
Treatment
Replace only the third still with authentic current gameplay and a concise objective explanation. Keep the first two stills, metadata, icon and offers fixed.
Method
Have a current game reviewer verify the frame and rules, then use comprehension research and eligible randomized App Store product page optimization. Do not describe acquisition lift as better retention or game balance.
Primary measure
Platform-reported download conversion for eligible randomized visitors.
Guardrails
Newcomers should correctly identify what they control, the mode objective and access limits. Do not imply guaranteed wins, fairer matching or free access to every character; validate first-match engagement separately where attribution permits.
Decision rule
Define the useful effect, sample size and fixed analysis point using actual traffic. Keep control if inconclusive or if the new frame confuses modes despite improving aggregate conversion.
What could muddy the result
Seasons, collaborations, balance changes, featured modes and the proportion of returning players can affect both exposure and acquisition.

Check Apple’s current product page optimization guidance and custom product page guidance before configuring a test. Write your experiment brief.

So, does their ASO suck?

Solid. Two actual gameplay views communicate team and solo options, and the landscape format suits the arenas. The third still celebrates a result without explaining a new player’s first objective. The 3v3 opening and 5v5 subtitle are different mode propositions, not necessarily a contradiction; current access and mode details need verification before a new brief is produced.

  1. Level 1

    Yeah. It really does!

    The basics need a serious rethink.

  2. Level 2

    I hope no agency is getting paid for this.

    Too many obvious things have been left unfinished.

  3. Level 3

    The app deserves better.

    There is a useful product here. The listing needs to show it.

  4. Level 4

    Fine. If ‘fine’ is the goal.

    The essentials are there, but there is little to get excited about.

  5. Level 5

    Getting there. Keep going.

    Good ideas, with a few important gaps still to close.

  6. Level 6Brawl Stars is here

    Solid. Put the pitchfork down.

    A strong foundation. Look for specific improvements, not a complete restart.

  7. Level 7

    Whoever did this knows their stuff.

    Clear positioning, thoughtful choices and very few loose ends.

  8. Level 8

    Okay, now you’re showing off.

    An unusually clear, convincing storefront worth learning from.

An editorial verdict on the captured storefront, not a measured ASO score or an assessment of an agency’s private work.

Your ASO assignment

  1. Verify the exact current mode, objective and access requirements for the chosen gameplay frame.
  2. Write a one-sentence objective a first-time viewer can explain back correctly.
  3. Prepare separate newcomer and returning-player comprehension questions before the store test.

What would change my mind?

Sources and scope

No private analytics, search-rank dataset or internal keyword field was supplied. Review quotations are short excerpts; explanations are our summaries. App names and screenshots belong to their respective owners. We are not affiliated with Brawl Stars. Read our editorial methodology.

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