Does showing a real roll result make the roll-to-build loop clearer while preserving qualified conversion?
- Audience
- Eligible US English iPhone default-page visitors, with separate research among Monopoly-aware newcomers and existing mobile casual-game players.
- Control
- The captured first three stills after verifying the depicted gameplay and current access.
- Treatment
- Replace only the second frame with an authentic roll-and-result composition that makes its link to building explicit; retain brand opening, third frame, metadata and later assets.
- Method
- Capture a reproducible current early session, then run comprehension research and eligible App Store product page optimization. This compares complete second-frame concepts, not game balance or retention.
- Primary measure
- Platform-reported download conversion for eligible randomized traffic.
- Guardrails
- Participants should understand the mobile loop without assuming classic rules, live simultaneous play, unlimited rolls or guaranteed rewards. Retention and purchases need separate product evidence.
- Decision rule
- Predefine useful effect, sample requirement and analysis timing from baseline traffic. Keep control if inconclusive or if the variant lifts downloads through stronger inaccurate resource expectations.
- What could muddy the result
- Game updates, event calendars, acquisition creative, progression changes and returning-player traffic may affect results.