Does actual mobile gameplay in the second frame explain the platform better and improve conversion compared with the current game-detail view?
- Audience
- Eligible US English iPhone default-page traffic within current platform requirements; use adult or appropriately consented participants for separate comprehension research.
- Control
- The current first three frames, including the selected game’s detail page in position two.
- Treatment
- Replace only the second frame with authentic gameplay from that same game; preserve the opening catalogue, avatar frame, metadata and all later creative.
- Method
- Verify rights, availability, gameplay and account conditions, then use eligible App Store product page optimization. This tests the complete second-frame concept, not gameplay quality or safety.
- Primary measure
- Platform-reported download conversion for eligible randomized traffic.
- Guardrails
- In separate research verify that people recognise the example as one game and do not infer universally free items, unrestricted communication or suitability for every age.
- Decision rule
- Define a useful effect and planned analysis using real baseline traffic. Keep control if inconclusive; the result does not establish player retention, spending, community quality or safety.
- What could muddy the result
- Game events, featured titles, seasonal player acquisition, platform-policy changes and the selected game’s popularity can affect interpretation.